Armor Class
14
Natural Armor
Hit Points
45
(6d8 + 18)
Speed
50 ft.
STR
10
(+0)
DEX
15
(+2)
CON
16
(+3)
INT
5
(-3)
WIS
10
(+0)
CHA
6
(-2)
Damage Immunities
Fire, Poison
Condition Immunities
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Ignan
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
Water Vulnerability. When the elemental is doused by water, it deals no fire damage
Actions
Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6+2) bludgeoning damage and 2 (1d4) fire damage. If the Cender is doused in water, it does not deal the fire damage.
Description
A faint humanoid shape shows in a fire elemental’s capricious devastation. Wherever it moves, it sets its surroundings ablaze, turning the world to ash, smoke, and cinders.
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