Medium Elemental, Neutral
Armor Class 14 Natural Armor
Hit Points 45 (6d8 + 18)
Speed 50 ft.
STR
10 (+0)
DEX
15 (+2)
CON
16 (+3)
INT
5 (-3)
WIS
10 (+0)
CHA
6 (-2)
Damage Immunities Fire, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Ignan
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

Water Vulnerability. When the elemental is doused by water, it deals no fire damage

Actions

Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6+2) bludgeoning damage and 2 (1d4) fire damage. If the Cender is doused in water, it does not deal the fire damage.

Description

A faint humanoid shape shows in a fire elemental’s capricious devastation. Wherever it moves, it sets its surroundings ablaze, turning the world to ash, smoke, and cinders.

Habitat: Desert

Flareporeon

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