Large Giant, Chaotic Evil
Armor Class 18 plate
Hit Points 75 (10d10)
Speed 25 ft.
STR
21 (+5)
DEX
7 (-2)
CON
16 (+3)
INT
5 (-3)
WIS
7 (-2)
CHA
7 (-2)
Saving Throws STR +8
Damage Resistances Piercing, Slashing
Senses Darkvision, Passive Perception 8
Languages Common, Giant
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Walking Fortress. the Armored Ogre can carry one small creature on its back. that creature has half cover.

Brute Strength. When the Armored Ogre moves, it can move through the space of any creature that is medium or smaller. if it does, that creature must make a DC 15 Dex save or take 2d20 + 5 bludgeoning damage and be knocked prone. any creature that fails the Dex save cannot make an opportunity attack against the Ogre.

Heavy Armor. the Armored Ogre has resistance to piercing and slashing damage

 

Actions

Warhammer.  Melee Weapon Attack, +2 to hit, reach 5 ft, one target. Hit: (2d20 + 10) Bludgeoning

Description

An ogre that has been outfitted with plate armor, usually from hobgoblins, orcs, or any army that would both take on an ogre and arm it further.

GnarshtheFerocious

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