Small Fiend, Chaotic Evil
Armor Class 12
Hit Points 7 (2d6)
Speed 40 ft.
STR
6 (-2)
DEX
15 (+2)
CON
10 (+0)
INT
7 (-2)
WIS
11 (+0)
CHA
3 (-4)
Damage Immunities Acid
Senses Darkvision 60 ft., Passive Perception 10
Languages understands Abyssal but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Death Burst. The baneling explodes when it drops to 0 hit points. Each creature within 10 feet of it must make a DC 12 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one.

Actions

Bite. Melee Weapon Attack: +to hit, reach 5 ft., one target. Hit: 2 (1d4) acid damage.

Description

Banelings are demonic fiends filled with acid sacks covering almost all of its body, ready to explode when the baneling dies, spraying corrosive acid to everyone nearby at the moment of the explosion.

 

[This monster's statblock was originally created by Reddit user /u/StoneStrix, moderator of /r/monsteraday, and has been submitted to D&D Beyond with his express permission.]

Monster Tags: Demon

Clockwerk66

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