Armor Class
12
Hit Points
7
(2d6)
Speed
40 ft.
STR
6
(-2)
DEX
15
(+2)
CON
10
(+0)
INT
7
(-2)
WIS
11
(+0)
CHA
3
(-4)
Damage Immunities
Acid
Senses
Darkvision 60 ft., Passive Perception 10
Languages
understands Abyssal but can't speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Death Burst. The baneling explodes when it drops to 0 hit points. Each creature within 10 feet of it must make a DC 12 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one.
Actions
Bite. Melee Weapon Attack: +to hit, reach 5 ft., one target. Hit: 2 (1d4) acid damage.
Description
Banelings are demonic fiends filled with acid sacks covering almost all of its body, ready to explode when the baneling dies, spraying corrosive acid to everyone nearby at the moment of the explosion.
[This monster's statblock was originally created by Reddit user /u/StoneStrix, moderator of /r/monsteraday, and has been submitted to D&D Beyond with his express permission.]
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