Large Fiend, Chaotic Evil
Armor Class 15 natural armor
Hit Points 104 (11d10 + 44)
Speed 40 ft., Fly 60 ft.
STR
17 (+3)
DEX
15 (+2)
CON
18 (+4)
INT
8 (-1)
WIS
13 (+1)
CHA
8 (-1)
Saving Throws DEX +5, CON +7, WIS +4
Damage Resistances Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 11
Languages Abyssal, Telepathy 120 ft.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The herald has advantage on saving throws against spells and other magical effects.
Aura of Decay. Negative energy radiates from the herald in an aura with 120-foot radius. Any creature in that area can't regain hit points.

Actions

Multiattack. The herald makes two attacks: one with its beak and one with its claws.
Beak. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. While diseased in this way, the target takes 9 (2d8) necrotic damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the disease on a success.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Fetid Cloud (Recharge 5-6). A 20-foot-radius cloud of disease extends out from the herald. The cloud spreads around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become diseased. While diseased in this way, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not bot. A target can repeat the saving throw at the end of each of its turns, ending the disease on a success.

Description

The living embodiment of disease and decay, a herald of rot looks like the abomination of humanoid, vulture and goat. Eyeless sockets stare at prey as a constant cloud of putrid offal hangs about the demon.
If summoned, a herald of rot will fixate on a given or freely chosen target. Once fixated, the herald will speak to its prey telepathically, detailing how it will bring decay and desolation to everything around the victim.
Vanguard of demon armies, a herald of rot is a living chemical arsenal. Serving more powerful demon lords, they are often seen guarding important structures or enhancing torture by their mere presence. Heralds of rot are most commonly found in the service of Demon Lord Juiblex, but their services expand far from the noxious lord's control.

 

[This monster was originally created by Reddit user /u/StoneStrix, moderator of /r/monsteraday, and has been submitted to D&D Beyond with his express permission.]

Monster Tags: Demon

Clockwerk66

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