Large Construct, Any Good Alignment
Armor Class 18 Natural
Hit Points 80 (10d10)
Speed 60 ft., Climb 60 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
14 (+2)
WIS
15 (+2)
CHA
12 (+1)
Saving Throws STR +6, DEX +5
Skills Acrobatics +5, Intimidation +5, Perception +5
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed
Senses Darkvision 60, Tremorsense 120, Passive Perception 14
Languages Abyssal, Celestial, Common, Draconic, Infernal
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Strength Blast.The Ape zord has advagte on any smash attack on any creature with a lower strength score then them. As long if rolled a nat 20 on the attack you add an additonal 1d10 on top of double damage. (This dice is not doubled)

Tanking Man. Choice up to 3 target in a straight line from 30/60ft from the Ape zord. On a Failure of a Dex DC 18 check the targets takes 2d8 Bludgeonug damage and are knocked prone. On a success the target take half damage but is still proe.

Actions

Punch attack. Melee Weapon Attack: +8 to hit, reach 5 ft., 1target. Hit: 1 (1d10 + 8) Bludgeoning damage.

Smash attack. Melee Weapon Attack: +8 to hit, reach 10 ft., 1target. Hit: 1 (1d8 + 8) piercing damage.

Bonus Actions

Rage. On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren't wearing heavy armor:

• You have advantage on Strength checks and Strength saving throws.

• When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll.

Frenzy. You can make a single melee weapon attack as a bonus action on each of your turns after this one. When your rage ends, you suffer one level of exhaustion.

Ape Charge. You can take the Dash action as a bonus action while you are raging.

Reactions

Spirit Shield.  The guardian spirits that aid you can provide supernatural protection to those you defend. If you are raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6.

Description

This Construct is comprised of the energy from the Grind Force as a centering point. In cased in an Adamantium power cell. With an outer casing of Vibranium. These Construct are built for fighting and defending those who are inside them. These can alter their size from Large to tiny at will. These Construct are sentient, and each have their own personality.

The Ape Zord Goes by T.O and she's mute. She does know sign language and prefer speaking that way. She is the baby of the group literally as she was the last to be created and to gain sentient. If anyone or anything messes with Her, they have already dug their own grave. So don't take her lack of speaking and lack of caring for a sign of weakness. Cause she will kill you. While smiling too.

Grim231v2

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