Armor Class
18
(natural armor)
Hit Points
70
(12d10 + 20)
Speed
30 ft., Burrow 30 ft., Fly 20 ft. This is only after it loses its shell.
STR
20
(+5)
DEX
8
(-1)
CON
20
(+5)
INT
5
(-3)
WIS
10
(+0)
CHA
5
(-3)
Damage Vulnerabilities
Thunder
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses
Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
Languages
Terran
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Conceal. This elemental cannot be detected to be different from a normal tower.
Siege Monster. The elemental deals double damage to objects and structures.
Actions
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Pull. Ranged action: grapple and pull 10ft. Reach 20ft.
Description
An air/earth elemental tower stumbles forward with a house shell, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt and stone, however this is all concealed in armor made out of ancient buildings.
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