If the Vampire Overlord goes into running water, it takes 2d8 Acid damage.
If the Vampire Overlord is staked through the heart with a wooden stake, it is immobilized until the stake is removed.
Legendary Resistance. If the Vampire Overlord fails a saving throw it can choose to succeed instead. The Vampire Overlord can do this 3 times per day.
Spellcasting. The Vampire Overlord is a 18-level spellcaster. Its spellcasting ability is CHA (spell save DC 21, +13 to hit with spell attacks). The Vampire Overlord has following spells prepared:
Cantrips (at will): chill touch, mage hand, mind sliver 1st level (4 slots): arms of hadar, cause fear, dissonant whispers, inflict wounds 2nd level (3 slots): blindness/deafness, invisibility, misty step, ray of enfeeblement 3rd level (3 slots): fly, hunger of hadar, spirit shroud, vampiric touch 4th level (3 slots): blight, freedom of movement, shadow of moil, 5th level (3 slots): cloudkill, dominate person, synaptic static 6th level (1 slot): circle of death 7th level (1 slot): finger of death 8th level (1 slot): incendiary cloud 9th level (1 slot): psychic scream
The Vampire Overlord can make two Claw and one Bite attack each turn.
Claws. Melee Weapon Attack: +13 to hit, reach 5ft, one target. Hit: 19(4d6+7) slashing damage.
Bite. Melee Weapon Attack. +13 to hit, reach 5ft, one target. Hit: 19(4d6+7) Piercing damage + 16(4d8) necrotic damage.
Vampire Overlord can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Vampire Overlord regains spent legendary actions at the start of his turn.
Claws. (Costs 1 Action).
Cast 1 spell of 5th level or lower. (Costs 1 Action).
Lair and Lair Actions
Lair acts on initiative 20 and loses on a tie. You can roll a D3 or chose at random from 3 actions to preform,
1- A swarm of bats enters the lair biting all creatures except the Vampire Overlord, dealing 2d4 + 2 damage and causing any concentration checks to be made at disadvantage.
2- The area is covered in a heavy fog. Every creature except the Vampire Overlord is blind beyond 5ft. A gust of wind can disperse the fog.
3- Blood comes up from the floor turning the area into difficult terrain except for the Vampire Overlord. Vampire Overlord also regains 20 hit points from the blood.
Previous Versions
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6/26/2024 12:28:03 AM
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Coming Soon
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