Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Great Weapon Specialist. The bugbear may re-roll any 1's rolled for weapon damage when using a two-handed heavy weapon. Each die may only be re-rolled once.
Multiattack. The bugbear makes two melee attacks when it takes the Attack action.
Maul. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 4) bludgeoning damage.
Breach the line. The bugbear forgoes multiattack for this action. The bugbear makes a daring attempt to completely crush a single enemy with a brutal swing of its maul. The bugbear gains advantage on a single melee attack against this target, and triple the number of damage dice are rolled. The bugbear suffers a level of exhaustion for doing this, and all melee attacks and melee spell attacks have advantage on the bugbear until the start of its next turn.
Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 35 (9d6+4) bludgeoning damage.
Description
The better-equipped bugbears in a host may find themselves in front line duty, tasked with breaking holes in enemy lines for their allies to swarm in. Bugbear shock troops have honed their strength and skill for this express purpose, and are liable to retreat after breaking the lines and letting their better-suited allies deal with greater numbers of foes.
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