Medium Fiend, Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 10 (2d8 + 2)
Speed 50 ft.
STR
13 (+1)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
13 (+1)
CHA
6 (-2)
Skills Perception +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Frightened
Senses Darkvision 60 ft., Passive Perception 15
Languages Understands Infernal but can't speak it
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Bloodlust. The Bloodspiller has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Bloodthirst. The Bloodspiller depends on the continuos flow of blood from its victims. Coagulating agents like garlic, silver or tumeric applied to weapons are ingested by the Bloodspiller will cause a disadvantage to saving throws and attacks weakened by a -2 damage modifier. 

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Bloody Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Description

Bloodspillers are the loyal demon hounds of the Blood God, Khorne. they will stop at nothing to shed blood for their master and devour whatever they can exsanguinate.

Habitat: MountainUnderdark

Sparhawk_Strife

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