Joust! The Riders are skilled in cavalry warfare. When a Rider attacks with a lance after moving 20 feet forwards whilst mounted he may deal an extra 2D12 attack damage on a hit. If each damage die deals an average of 7 damage or more the lance breaks or is impaled in the target. Riders only carry one lance.
Knight's Protection. When one attacks the Rider's mount the Rider may force one to attack him instead. If the Rider's mount succeeds any Saving Throw that allows it to take half damage upon success, it takes no damage, should it fail the Saving Throw it takes half damage.
Multiattack. The Rider may make two Longsword attacks.
Longsword Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 3) slashing damage.
Lance Strike. Melee Weapon Attack: +7 to hit(Expertise), range 10 ft., 1 target. Hit: 10 (1d12 + 3) piercing damage.
Description
Cavalrymen are often soldiers of good training and are paid higher wages than average soldiers or guards. Because of their martial experience and combat versatility they are typically deployed throughout most armies as shock troops. Though not truly knights due to their lack of nobility, cavalrymen are to be respected for their tactical skill and strength.
I designed this NPC with the idea of creating a humanoid warrior with the role of being a swift mounted striker. As the 'Knight' NPC has nothing to do with mounted combat and I think there ought to be more humanoid warriors it seemed necessary to me. It is certainly best to give the Cavalryman a mount like a Warhorse or Riding Horse, preferably with some barding(medium barding if he is at war, light if on patrol) and a Military Saddle. When given this equipment the Rider with his steed may be considered Challenge Rating 3.
I am happy to take corrections if I have miswritten anything or you think something ought to be changed.
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