Armor Class
14
Natural Armor
Hit Points
105
(14d12 + 14)
Speed
30 ft., Swim 30 ft.
STR
19
(+4)
DEX
14
(+2)
CON
12
(+1)
INT
1
(-5)
WIS
10
(+0)
CHA
3
(-4)
Saving Throws
CON +3
Skills
Perception +2
Damage Vulnerabilities
Fire
Condition Immunities
Exhaustion
Senses
Blindsight 10 ft., Passive Perception 12
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Thick Brambles. Any creatures grappled by the bramble constrictor at the start of its turn take 5 (2d4) piercing damage. A creature also takes this damage when it attempts to escape being grappled by this creature.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one creature. Hit: 7 (1d6 + 4) piercing damage.
Constrict. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 16). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.
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