Weeping Screech. The willow has the ability to release a deafening scream that can bring any creature to it's knees. Upon hearing the screech, any creature within a 120 foot cone around the willow must succeed a DC 15 Constitution saving throw. On a failed save, the creature takes 2d10 psychic damage and become prone. On a successful save, the creature only takes half the damage
Multiattack. The willow makes two attacks: one with it's rock and two with it's claws
Claw. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) slashing damage.
Rock. Ranged Weapon Attack: +4 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
Summon Blights. The willow corrupts one or two plants it can see within 60 feet of it. Once corrupted, the plant transforms into a twig blight. The blight acts as an ally of the willow. The tree remains animate for 1 day or until it dies; until the willow dies or is more than 120 feet from the tree; or until the willow takes a bonus action to turn it back into an inanimate plant. The plant then takes root if possible.
Barkskin. The willow can reinforce and grow a protective layer of bark over itself as a defence. As a reaction to an attack, the willow can add +2 to it's armour class. The barkskin disappears if the willow ends it with a bonus action, or when a creature makes a successful attack against it.
Description
Weeping willows are monstrous trees, infesting the world and attempting to sew chaos and discord in every moment of it's life. It is said by scholars that willows originate from a dark ritual created by a mad druid, involving the sacrification of a treant to a mysterious entity in the Shadowrealm. Treants despise and shun willows due to the method of their creation. It is possible to recreate the druid's ritual by slaying a treant and bathing it's corpse in blood as an offering to the unknown dark lord.
Comments