Medium Aberration, Chaotic Evil
Armor Class 17 Natural Armor
Hit Points 50 (1d4)
Speed 40 ft.
STR
30 (+10)
DEX
8 (-1)
CON
10 (+0)
INT
5 (-3)
WIS
12 (+1)
CHA
1 (-5)
Saving Throws STR +12
Damage Vulnerabilities Radiant
Damage Resistances Psychic
Condition Immunities Blinded, Charmed, Exhaustion
Senses Blindsight 10 ft., Darkvision 120 ft., Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Nutrition.

While it has swallowed a creature, the Void Creature will heal 1d4 a turn.

Blood Frenzy. 

The Void Creature has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Pounce. 

If the Void Creature moves at least 30 feet straight toward a creature and then hits it with a Bite attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the Void Creature can make one bite attack against it as a bonus action.

Actions

Swallow. 

Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or smaller creature the Void Creature is grappling. Hit: The Void Creature swallows the target. The swallowed creature is no longer grappled but is blinded and restrained. It has total cover against attacks and other effects outside the Void Creature, it takes ? (?) necrotic damage at the start of each of its turns, and the Void Creature regains hit points equal to the necrotic damage dealt. A Void Creature can have only one creature swallowed at a time. If the Void Creature takes 15 damage or more on a single turn from the swallowed creature, the Void Creaure must succeed on a DC 16 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 5 feet of the Void Creature and is no longer blinded or restrained by it.

Bite. 

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Acid Breath. 

The Void Creature exhales acid in a 10-foot cone. Each creature in that area must make a DC 10 Dexterity saving throw, taking ? (?) acid damage on a failed save, or half as much damage on a successful one. Can only be performed if the Void Creature was forced to vomit a creature in this round or the previous one.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This Void Creature has a body similar to that of a large dog but has a large, rectangular, and flat head larger than its own body. It can be used to bite, swallow, and quickly petrify victims.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

BudgieBoss05

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