Medium Humanoid (Half-Elf), Neutral Evil
Armor Class 18 Studded Leather Armor
Hit Points 380 (38d10 + 152)
Speed 40 ft.
STR
15 (+2)
DEX
23 (+6)
CON
18 (+4)
INT
19 (+4)
WIS
11 (+0)
CHA
17 (+3)
Saving Throws DEX +12, INT +10
Skills Deception +9, Intimidation +9, Perception +12, Sleight of Hand +18, Stealth +18, Survival +12
Senses Darkvision 120 ft, Passive Perception 22
Languages Common, Draconic, Elvish
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Fey Ancestry. Belladonna has advantage on saving throws against being charmed, and magic can't put her to sleep.

Called Shot. When Belladonna makes a ranged weapon attack, she can choose to take a -5 penalty to her attack roll to make one of the following called shots:

  • Concussive Shot. The shot rings out with a loud bang. A creature hit with this shot has disadvantage on concentration checks made in reaction to this attack.
  • Piercing Shot. On a hit, a creature standing directly behind and within 5 ft of the target also takes the damage
  • Winging Shot. On a hit to a flying creature, that creature is knocked from the sky and immediately falls up to 60 ft.
  • Mage Blight Shot. Belladonna maims the hand of a target. On a hit, the target cannot cast spells that require somatic components until they regain any hit points.

Spell Casting. Belladonna can cast the following spells 1/day each: Invisibility, Pass Without Trace, Silence.

 

Actions

Multi Attack. Belladonna makes three attacks with her Rifle or Sniper Shot.

Rifle. Ranged Weapon Attack: +12 to hit, range 300/1200 ft., 1 target. Hit:  17(2d10 + 6) piercing damage. 

Sniper Shot. RangedWeapon Attack: +12 to hit, range 300/1200 ft., 1 target. Hit: 37 (2d10 + 26) piercing damage. Belladonna cannot move or use a Bonus Action when taking a Sniper Shot. If she has already moved or taken a Bonus Action on her turn, she cannot use her Sniper Shot.

Short sword. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 10(1d6 + 6) piercing damage.

Bonus Actions

Cunning Action. Belladonna can take the Dash, Disengage, or Hide action as a bonus action.

Reactions

Tuck and Roll. When taking fall damage, Belladonna can use her reaction to takes half as much damage from the triggering damage.

Legendary Actions

Belladonna can take 3 legendary actions per round.

Rifle (Costs 1 Action). Belladonna makes an attack with her rifle.
Smoke Bomb (Costs 2 Actions). Belladonna drops a smoke bomb that heavily obscures an area in a 10 ft radius centered on herself. She can then move up to half her movement.

gwililethel

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