Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 10 Clothing
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Actions

Revolver. Ranged Weapon Attack: +3 to hit, reach 40/120ft., one target. Hit: 10 (2d8) piercing damage.

Double Barrel Shotgun. Ranged Weapon Attack: +4 to hit, reach 30/90., multi-target. Hit: 12 (2d10) piercing damage.

Description

Bandits in South Coullin are mostly devious bastards cast out of society for a myriad of reasons their own or not. Usually equipped with some firearm they are common and are usually in groups. Be wary, 11 shotguns all aimed at you at once could end your life.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

LuzieWuzie

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