Armor Class
12
Natural armor
Hit Points
14
(4d6)
Speed
30 ft., climb 30 ft.
STR
7
(-2)
DEX
15
(+2)
CON
10
(+0)
INT
2
(-4)
WIS
12
(+1)
CHA
10
(+0)
Skills
Perception +3, Stealth +4
Senses
Darkvision 30 ft., Passive Perception 13
Languages
none
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the lizard remains motionless, it is indistinguishable from a normal plant, such as a colorful fern.
Actions
Tail. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d4 + 2) piercing damage.
Venomous Spittle (Recharge 5-6). The lizard spits a glob of venom at a creature it can see within 15 feet of it. The target must succeed on a DC 12 Dexterity saving throw or be blinded until the end of the lizard's next turn.