Large Construct, Any Good Alignment
Armor Class 17 Natural
Hit Points 70 (10d10)
Speed 60 ft., Climb 60 ft.
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
14 (+2)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws DEX +6, CON +5
Skills Acrobatics +5, Athletics +5, Survival +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed
Senses Blindsight 60, Darkvision 60, Passive Perception 14
Languages Abyssal, Celestial, Common, Draconic, Infernal
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Elemental Core. The Cheetah zord has a breathing element that is 60ft/120ft in a straight line originating from the cheetah zord. The target makes a DEX DC 18 saving throw. On a failure the target takes 2d6 points of Elemental damage (roll 1d6 for what type of element it is)

  1. Lighting
  2. Air
  3. Water
  4. Fire
  5. Earth
  6. Gold

Spellcasting. The Cheetah Zord is a 3rd-level spellcaster. Its spellcasting ability is Dexterity (spell save DC 18, +6 to hit with spell attacks). The Cheetah Zord has following spells prepared:
Cantrips (at will):Chill Touch, [Tooltip Not Found], Friends, [Tooltip Not Found], cure wounds, Thaumaturgy 
1st level (6 slots): Absorb Elements, Alarm, Bless, Faerie Fire, Magic Missile
2nd level (5 slots): Aid, Calm Emotions, Detect Thoughts, Moonbeam
3rd level (4 slots): Beacon of Hope, Conjure Barrage, Counterspell 

Actions

Extra Attack. you can attack twice, instead of once, whenever you take the Attack action on your turn.

Bite Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 1 (1d6 + 8) piercing damage. 

Claw Attack. Melee Weapon Attack: +6 to hit, reach 5 ft., 2 target. Hit: 1 (1d8 + 8) piercing damage. 

Bonus Actions

Bardic Inspiration. You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time. 

You can use this feature 6 time. You regain any expended uses when you finish a short rest.

 Combat Inspiration.  You learn to inspire others in battle. You use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.This Bardic Inspiration die allows you to roll that die and add the number rolled to a weapon damage roll it just made. 

You can use this feature 6 time. You regain any expended uses when you finish a short rest.'

Fool's Luck Inspiration. You can control the faith of others who are clearly not faith fav curretly. You use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.This Bardic Inspiration die allows you to roll after you fail an ability check, fail a saving throw, or miss with an attack roll. Roll a Bardic Inspiration die and add the number rolled to your attack, saving throw, or ability check, using the new result in place of the failed one.

You can use this feature 6 time. You regain any expended uses when you finish a short rest.'

Reactions

Cutting Words. The Cheetah zord has the ability reduce an opponent's attack, ability check or saving throw roll as a reaction. With the use of a charge, you roll 1d6. 6 charges per a long rest.

Description

This Construct is comprised of the energy from the Grind Force as a centering point. In cased in an Adamantium power cell. With an outer casing of Vibranium. These Construct are built for fighting and defending those who are inside them. These can alter their size from Large to tiny at will. These Construct are sentient, and each have their own personality.

The Cheetah Zord Goes by Decay and only acceptable pronouns for Decay is Decay. As they pride themselves on being a confusing mess to society. The Only Zord to have a Humaiod form. Decay has that ‘I’m the Decay’ vibe mixed in with ‘I’ll take yo girl’ energy. Decay is known with in Zord to be everyone personal hype person. Decay has a bad habit of telling people and things and creature how it is. Without showings signs of regrets. 

Grim231v2

Comments

Posts Quoted:
Reply
Clear All Quotes