Medium Undead (Aarakocra), Any Evil Alignment
Armor Class 14 Natural (Armor)
Hit Points 45 (10d8)
Speed
STR
7 (-2)
DEX
13 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
12 (+1)
CHA
17 (+3)
Damage Vulnerabilities Radiant
Damage Resistances Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Necrotic, Poison
Senses Passive Perception 11
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Incorporeal Movement. The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Talon. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Withering Touch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6 + 3) necrotic damage.

Horrifying Visage. Each non-undead creature within 60 feet of the ghost that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 × 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this ghost's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring.

 

Reactions

Haunting Screech. As a reaction, the aarakocra can let out a screech, dealing 1 (1d6) necrotic damage to every non-undead creature within 20 ft. that can hear it. 

Monster Tags: undead

Habitat: Urban

Fulltimeirishboy

Comments

Posts Quoted:
Reply
Clear All Quotes