Medium Humanoid (Human), Neutral Evil
Armor Class 13
Hit Points 65 (8d8 + 1)
Speed 35 ft.
STR
15 (+2)
DEX
18 (+4)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
15 (+2)
Saving Throws DEX +7, CHA +5
Senses Passive Perception 16
Languages Common, Infernal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Formation Tactics. The Black Knight Scout has advantage on saving throws against being Charmed,  Frightened, Grappled, or Restrained while they are within 5ft. of an ally.

Spellcasting. The Black Knight Scout is a 2nd level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The Black Knight Scout has the following Paladin spells prepared:

1st level (4 slots): Shield of Faith, Divine Arrow

2nd level (3 slots): Divine Chains, Venomous Smite

 

Actions

Multiattack: The Black Knight Scout makes two attacks.

Shortsword: +5 to hit, reach 5ft., 1 target. Hit: 9 (1d6+3) Slashing damage.

Longbow: +8 to hit, range 150ft./600ft., 1 target. Hit: 12 (1d8+4) Piercing damage.

Bonus Actions

Channel Divinity: Hold The Infernal. The Black Knight Scout presents its Holy Symbol and every fiend within 30ft. of it that can hear it must make a CHA saving throw (DC 16). On failure, the creature is paralyzed for one minute.

Reactions

Parry. The Black Knight Scout adds 3 to it's AC against one melee attack that would hit. To do so, the Black Knight Scout must see the attacker and be wielding a melee weapon.

Reactive Shot. Whenever the Black Knight Scout gets attacked with a ranged attack, the Scout can use it's reaction to counter-attack the individual who attacked it. To do so, The Black Knight Scout must see the attacker and be wielding a ranged weapon.

Description

The Black Knight Scout is the trackers of the notorious Order of Black Knights. Paladins who swore to eradicate all things Infernal off the face of the realm.

Monster Tags: Human

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