Large Construct, Neutral
Armor Class 15 (natural armor)
Hit Points 105 (12d10 + 40)
Speed 45 ft.
STR
10 (+0)
DEX
10 (+0)
CON
18 (+4)
INT
14 (+2)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws CON +8, WIS +7
Damage Immunities Fire, Lightning, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10
Languages Common Understands commands given in any language
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Burning motor . The Blaster Droid Mk 2 is immune to Fire damage and if it would take Fire damage it is healed equal to the amount of damage it would have taken

 

Lightning Motor. The Sentinel Droid Mk1 is immune to lightning damage and if it would take lightning damage it is healed equal to the amount of damage it would have taken

 

Actions

Fireball. ranged spell Attack: +9 to hit, reach 60ft., all cretures in 20ft of the target. Hit: 35 (10d6) Fire damage.

lightning whip. melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 27(5d8 + 4) Lightning damage.

Volt charge.ranged spell Attack: +9 to hit, reach 60ft., one target. Hit: 33 (9d6) lightning damage.

Description

The blaster Droid Mk2 a medium price medium range combat unit  and from the ballistics menagerie, thet take longer to construct so you’ll typically see only a handful  of them in armies of other droids. like other droids they run on electricity and have state of the art A.I that even posses personality.

Habitat: Urban

aritvern

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