Large swarm of Medium plants, Typically Lawful Evil
Armor Class 15 (natural armor)
Hit Points 91 (14d10 + 14)
Speed 20 ft., climb 20 ft.
STR
16 (+3)
DEX
12 (+1)
CON
13 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
10 (+0)
Damage Resistances Bludgeoning, Piercing, Slashing
Senses Darkvision 60 ft., Passive Perception 11
Languages Aartuk
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spider Climb. The aartuk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a single aartuk weedling. The swarm can’t regain hit points or gain temporary hit points.

Actions

Multiattack. The aartuk makes two Branch attacks, two Radiant Pellet attacks, or one of each.

Branch. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 17 (4d6 + 3) bludgeoning damage.

Radiant Pellet. Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 16 (6d4+ 1) radiant damage.

Bonus Actions

Tongue (Recharge 6). The aartuk tries to use its gooey tongue to snare one Medium or smaller creature it can see within 30 feet of itself. The target must make a DC 11 Dexterity saving throw. On a failed save, the target is grappled by the tongue (escape DC 12) and pulled up to 25 feet toward the aartuk. The tongue can grapple one creature at a time.

raynbowbrite

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