Medium Undead, Neutral Evil
Armor Class 16 (studded leather)
Hit Points 70 (8d8 + 18)
Speed 45 ft.
STR
17 (+3)
DEX
18 (+4)
CON
17 (+3)
INT
16 (+3)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws DEX +7
Skills Perception +3, Stealth +4
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 15
Languages The languages it knew in life
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Sunlight Sensitivity. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

The wight and all shadows under the wight's control are connected telepathically

Actions

Multiattack. The wight makes two longsword attacks or two longbow attacks. It can use its Life Drain in place of one longsword attack.

Life Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

A humanoid slain by this attack rises 24 hours later as a shadow under the wight's control, unless the humanoid is restored to life or its body is destroyed. The wight can have no more than 4 shadows under its control at one time. shadows created this way cannot create more shadows with strength drain.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

 

reabsorption.  as a bonus action the assassin wight may reabsorb one of the shadows under its control, restoring 3d8 plus the amount of hit points the shadows had upon reabsorption, a reabsorbed shadow is immediately killed. 

Description

Wights are intelligent undead humanoids that resemble armed and armored corpses. They never tire in pursuit of their goal of making eternal war against the living.

the assassin wright always knows the cardinal direction in which it's target(s) last slept (north southwest east ect.), Though not the distance.

Assassin wights are often accompanied by undead ravens. If so the wight may use its bonus action to command a undead raven under its control.

Habitat: DesertSwampUnderdarkUrban

Doctorthunder1927

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