Medium Undead (Human), Typically Neutral
Armor Class 15 Leather
Hit Points 68 (10d8 + 28)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws DEX +8
Skills Acrobatics +8, Deception +2, Perception +4, Stealth +8
Damage Vulnerabilities Radiant
Senses Blindsight Blindsense: You have the ability to sense your surroundings without relying on sight within 10ft, Darkvision 60ft, Passive Perception 14
Languages Common, Elvish, Thieves' Cant
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

---Vampire Features---
Shapechanging Forms:
- Bat (25% Max HP cost)
- Wolf (50% Max HP cost)
- Mist (75% Max HP cost)
Blood Skills: - Shadow Step (Costs 10 blood points, allows you to teleport between shadows)
Sunlight Vulnerability:
- Radiant damage and disadvantage in direct sunlight

---Class Features---
Sneak Attack, Cunning Action, Evasion, Uncanny Dodge, Reliable Talent, Blindsense

—Evasion— This means you takes no damage on a successful Dexterity saving throw against an effect that would deal half damage on a failed save.

—Reliable Talent— you treats any roll of 9 or lower on a skill your proficient in as a 10.

---Equipment---
- Rapier
- Shortbow
- Leather Armor
- Thieves' Tools
- 2 x Vials of Noctisanguis Sap
- Crowbar
- A set of fine clothes
- A disguise kit
- 20 Bolts

Actions

 —Sneak Attack— You deal extra damage when he has an advantage on an attack or an ally is within 5 feet of his target. At 10th level, this bonus damage is 5d6.

—Shortbow— Ranged attack 80-320ft 1d6 + 4 piercing damage.

—Rapier— Melee hit 5ft , +1d8 + 4 piercing damage.

—Vial of Noctisanguis Sap— Potion, As a bonus action when you drink this dark, viscous sap, you regain 20 hit points.

 

Bonus Actions

---Abilities & Special Traits---
Vampiric Bite: As a bonus action, they can make a bite attack against a willing or incapacitated creature. It deals 1d6+0 piercing damage and heals them for the same amount.

—Cunning Action— You can take a bonus action on each of your turns to Dash, Disengage, or Hide.

—Bloodstep— The rogue uses their blood Skill to step through the shadows, allowing them to move up to 40 feet as a bonus action. They have advantage on an attack made in the same turn if hidden at the start of the turn.  Blood Cost: 10 HP

—Vial of Noctisanguis Sap—
Potion, As a bonus action when you drink this dark, viscous sap, you regain 4d4 + 4 hit points.

Reactions

—Uncanny Dodge—  you can use your reaction to halve the damage of an attack you can see.

 

Description

In the vivid tapestry of the town's diverse community, a human vampire Rogue emerged, weaving their own story with a unique thread of destiny. Their backstory was marked by unexpected turns, and their arrival in the town was driven by curiosity and a hint of mystery.

This individual was a master of stealth and subtlety, carrying an air of enigmatic charm. Their lithe frame and nimble fingers reflected their expertise in the art of deception and cunning. Their sharp eyes, like polished sapphires, hinted at the secrets they had gathered throughout their journey.

Their journey to the town was an accidental discovery. While traveling through the region, they followed a series of cryptic symbols, each etching a piece of the town's grand tapestry. These symbols acted as beacons of intrigue, beckoning them to venture further into the heart of eternal night.

Upon their arrival in the town, their journey took an unexpected twist. They encountered a coven that resonated with their proclivity for the shadows. The exact circumstances of their induction into the coven were veiled in secrecy, much like their rogue craft. It was within this group that they honed their skills in deception, subterfuge, and resourcefulness.

Despite their allegiance to the shadowy coven, they formed unique bonds with members of other covens within the town. These friendships transcended coven boundaries, creating a social tapestry that celebrated diversity. The mysterious Rogue, with their ever-watchful presence, was a symbol of unity amidst differences.

Within the town, they utilized their rogue talents to gather information, uncover secrets, and navigate the intricacies of its web-like streets. As a master of stealth and cunning, they served as a subtle guardian of the town, ensuring its safety in the shadows.

This character's story was a testament to the town's ability to bring together individuals with diverse backgrounds, uniting them under the banner of eternal night. Their journey had transitioned from a curious wanderer to a silent protector of the town, a reminder that within the tapestry of the town, every thread held its own unique charm.

Habitat: Urban

DarrenOliverKay

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