Armor Class
12
(leather armor)
Hit Points
30
(4d8 + 1)
Speed
30 ft.
STR
10
(+0)
DEX
12
(+1)
CON
15
(+2)
INT
12
(+1)
WIS
12
(+1)
CHA
15
(+2)
Condition Immunities
Charmed, Frightened
Senses
Passive Perception 10
Languages
Any one language (usually Common)
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Curse of the Crypt. The Cultist forces one living humanoid it can see within 20 feet to roll a Wisdom saving throw with a DC of 12. If the target fails, it is afflicted by the Curse of the Crypt.
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
Description
The Cultists of the Crypt have devoted themselves to a mysterious god, and will go through any means to exact his will. They have discovered a curse that allowed them to transform regular people into undead Crypt Walkers, and use that power to control towns and villages.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/10/2023 6:15:57 PM
|
52
|
4
|
idk
|
Coming Soon
|
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