Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 12 (leather armor)
Hit Points 30 (4d8 + 1)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
15 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
15 (+2)
Skills Deception +2, Religion +2
Condition Immunities Charmed, Frightened
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Curse of the Crypt. The Cultist forces one living humanoid it can see within 20 feet to roll a Wisdom saving throw with a DC of 12. If the target fails, it is afflicted by the Curse of the Crypt.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

Description

The Cultists of the Crypt have devoted themselves to a mysterious god, and will go through any means to exact his will. They have discovered a curse that allowed them to transform regular people into undead Crypt Walkers, and use that power to control towns and villages.

Previous Versions

Name Date Modified Views Adds Version Actions
10/10/2023 6:15:57 PM
52
4
idk
Coming Soon

Monster Tags: NPC

Habitat: Urban

_Orange

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