Death Burst. When the bombardier dies, it explodes in a burst of steam and shrapnel. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage and 7 (2d6) force damage on a failed save, or half as much damage on a successful one.
Innate Spellcasting.(1/Day). The bombardier can innately cast blur (spell save DC 10), requiring no material components. Its innate spell casting ability is wisdom.
Steam Blast. Ranged Weapon Attack: +5 to hit, reach 30 ft., one creature. Hit: 5 (1d8 + 3) fire damage.
Bomb (Recharge 5-6). The bombardier lobs a bomb to a point within 20 ft. Each creature in a 5 ft radius of that point must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
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