Medium Undead, Neutral Evil
Armor Class 14 (Natural Armor)
Hit Points 85 (15d8)
Speed
STR
15 (+2)
DEX
14 (+2)
CON
17 (+3)
INT
3 (-4)
WIS
10 (+0)
CHA
2 (-4)
Saving Throws WIS +3
Damage Vulnerabilities Piercing from Magic Weapons Wielded by Good Creatures
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Poison
Senses Passive Perception 13
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

 

Infectious bite. If a creature is bitten by the Zombie the target needs to make a DC 14 Constitution saving throw or get infected, the infection will spread to the body. and only can be removed by the Greater Restoration spell or by cutting of the infected limb.  if a  Character dies while infected, they become resurrected under the DMs control as a zombie werewolf. 

 
Actions

Multiattack.  The Zombie makes two attacks: two with its claws and one with its bite.

Bite . Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (2d8 + 4) piercing damage

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (3d4 + 3) slashing damage.

Monster Tags: undead

Habitat: Urban

Fulltimeirishboy

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