Medium Undead, Any Evil Alignment
Armor Class 16 (natural armor)
Hit Points 88 (16d8 + 16)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
13 (+1)
INT
17 (+3)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws CON +4, INT +6, WIS +5
Skills Arcana +9, History +6, Perception +5
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 120 ft., Passive Perception 15
Languages Common plus up to five other languages
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Legendary Resistance (1/Day). If the lich fails a saving throw, it can choose to succeed instead.

Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 4d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Spellcasting. The lich is an 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The lich has the following wizard spells prepared:

Cantrips (at will): acid splash, mage hand, prestidigitation

1st level (4 slots): detect magic, magic missile, shield

2nd level (3 slots): detect thoughts, invisibility, mirror image

3rd level (3 slots): animate dead, dispel magic, fireball

 

Turn Resistance. The lich has advantage on saving throws against any effect that turns undead.

Actions

Paralyzing Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (2d6) cold damage. The target must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Trowbridge92

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