Arcane Dismantlement. Whenever the lich successfully dispels or counters a spell with dispel magic, counterspell, or a similar spell, it can make an Intelligence (Arcana) check against a DC equal to the spell's level + the spell save DC of the spell's caster. On a success, the lich recovers an expended spell slot equal to, or less than, the dispelled spell's level.
Legendary Resistance (3/Day). If the lich fails a saving throw, it can choose to succeed instead.
Rejuvenation. If it has a phylactery, a destroyed lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Spellcasting. The lich is an 13th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The lich has the following wizard spells prepared:
Cantrips (at will): acid splash, mage hand, prestidigitation
1st level (4 slots): detect magic, magic missile, shield
2nd level (3 slots): detect thoughts, invisibility, mirror image
3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
4th level (3 slots): confusion, dimension door
5th level (2 slots): cone of cold, scrying
6th level (1 slot): disintegrate, globe of invulnerability
7th level (1 slot): plane shift
Turn Resistance. The lich has advantage on saving throws against any effect that turns undead.
Paralyzing Touch. Melee Spell Attack: +9 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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