Armor Class
16
heavy
Hit Points
32
(4d10 + 3)
Speed
40 ft.
STR
18
(+4)
DEX
12
(+1)
CON
14
(+2)
INT
5
(-3)
WIS
10
(+0)
CHA
6
(-2)
Damage Resistances
Cold
Senses
Passive Perception 12
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Charge. If the Armored Ram moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Actions
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (3d4 + 3) bludgeoning damage.
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