Magic Weapons. The boneguard commander's weapon attacks are magical.
Souls. When first encountered, a boneguard commander's runeblade contains the souls of 1d6 + 6 humanoids. The runeblade can hold the souls of up to twelve dead humanoids.
Banner of the Scourge. Unless the boneguard commander is incapacitated, it and undead creatures of its choice within 60 feet of it are immune against features that turn undead.
Multiattack. The boneguard commander makes three attacks: two with its runeblade, and one with its shield.
Runeblade. Melee Weapon Attack: +13 to hit, reach 10 ft., 1 target. Hit: 11 (1d8 + 7) slashing damage, or 12 (1d10 + 7) slashing damage if used with two hands, plus 18 (4d8) necrotic damage.
Shield. Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit: 29 (5d8 + 7) bludgeoning damage. The target must succeed on a DC 18 Constitution saving throw or become stunned until the end of it's next turn.
Army of the dead. The boneguard commander can raise up to 6 risen footmen consuming the souls in it's runeblade.
Description
Armed with a blade etched with magical runes and a massive shield these commanders of the undead wear plate magical plate armor and carry a flag on their back symbolizing the scourge. Though quite fierce and deadly in combat they can also raise the souls of fallen enemies to aid them in combat.
Previous Versions
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10/11/2023 1:23:17 AM
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