Large Construct (Angel), Chaotic Good
Armor Class 23 (19 while motionless)
Hit Points 45 (7d10 + 7)
Speed 120 ft.
STR
14 (+2)
DEX
18 (+4)
CON
12 (+1)
INT
10 (+0)
WIS
15 (+2)
CHA
13 (+1)
Saving Throws DEX +6, WIS +4, CHA +3
Skills Perception +6
Damage Immunities Fire, Poison, Psychic
Senses Passive Perception 16
Languages Celestial, Common, Elvish and Sylvan but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits
Jump. If the Angel's Cruiser moves at least 30 feet in a straight line, it can clear a distance of up to 60 feet when jumping over a chasm, ravine, or other gap. Each foot it clears on the jump costs a foot of movement.
Prone Deficiency. If the Angel's Cruiser falls prone, it can't right itself and is incapacitated until pulled upright.
Stunt. On its turn, the driver of the Angel's Cruiser can expend 10 feet of movement to perform one free vehicle stunt, such as a wheelie or a burnout. Before the stunt can be performed, the Devil's Ride must move at least 10 feet in a straight line. If the driver succeeds on DC 10 Dexterity check using the bike's Dexterity, the stunt is successful. Otherwise, the driver is unable to perform the stunt and can't attempt another stunt until the start of its next turn. If the check fails by 5 or more, the Devil's Ride and all creatures riding it immediately fall prone as the bike wipes out and comes to a dead stop.
Actions
Helm (Requires 1 Crew and Grants Half Cover). 
Drive and steer the Angel's Cruiser.
Reactions

Juke. If the Angel's Cruiser is able to move, the driver can use its reaction to grant the Angel's Cruiser advantage on a Dexterity saving throw.

 

Description

An Angel's Cruiser is a two-wheeled infernal war machine that has been imbued with the spirit of a celestial, giving it some level of autonomy, though it still handles like a motorcycle. It has well-treaded wheels, a singing engine, and a cowl shaped vaguely like a beatific planetar's visage, behind which are sockets that house the controls. What the vehicle lacks in weapons, it makes up for with speed and maneuverability.

Gruntjoe

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