Large Beast, Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 85 (10d12 + 20)
Speed 5 ft., Fly 60 ft.
STR
16 (+3)
DEX
18 (+4)
CON
15 (+2)
INT
4 (-3)
WIS
10 (+0)
CHA
6 (-2)
Skills Perception +8
Damage Resistances Necrotic
Condition Immunities Stunned
Senses Blindsight 120, Passive Perception 18
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Anticipatory Defense. The mobat's armor class is 13 + Dexterity modifier.

Echolocation. The mobat can't use its blindsight when deafened.

Keen Hearing. The mobat has advantage on Wisdom (Perception) checks that rely on hearing.

Flyby. The mobat doesn't provoke opportunity attacks when it flies out of an enemy's reach. 

Actions

Vampiric Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 5) piercing damage and 9 (2d8) necrotic damage.  The vampiric mobat regenerates the same amount as the necrotic damage it caused.

Screech (Recharge 5-6). The mobat emits an ear piercing screech over a 20 foot radius. Each creature in the area must succeed at a DC 15 Constitution save or be stunned until the end of their next turn. Mobats are unaffected by their own screech and the screech of other mobats.

Arcanthered

Comments

Posts Quoted:
Reply
Clear All Quotes