Unholy Smite. When the Upir Yesper hits with a melee weapon attack, he can expend a spell slot to deal additional necrotic damage to the target, in addition to the weapon’s damage. The extra damage is 9 (2d8) for a 1st-level spell slot, plus 4 (1d8) for each spell level higher than 1st, to a maximum of 21 (5d8). The damage increases by 4 (1d8) if the target is a celestial.
Unholy Resilience. Yesper is immune to disease, and cannot be charmed or frightened. It has a +4 bonus to any saving throw it makes. These benefits cease to function if he is unconscious or slain.
Spellcasting. Upir Yesper is a 12th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15). He has the following paladin spells prepared.
- 1st level (4 slots):bane , divine favor, protection from evil and good, sanctuary, shield of faith
- 2nd level (3 slots): aid, lesser restoration, hold person, silence
- 3rd level (3 slots): bestow curse, dispel magic, protection from energy
Multiattack. Yesper makes two Longsword attacks.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if wielded with two hands, plus 4 (1d8) necrotic damage.
Lay of Hands. Yesper has a pool of 60 hit points to use with its Lay on Hands ability. he regains spent hit points from this pool when it takes a long rest. he can use this ability to cause a creature within 5 feet of it or itself to regain any number of hit points, up to its hit point maximum or the pool of hit points is reduced to 0.
Unholy Weapon (1/short or long rest). Yesper adds +4 to his attack and damage rolls for 1 minute, and his weapon is considered magical for the purposes of damage resistances.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Upir Yesper is a tall, broad human, most often seen in an all encompassing black robe with the hood drawn up.
When his hood is down, his face is hidden behind a dark crimson helm, and he wears a matching set of spiked plate armour.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments