Death throes. When a creature reduces the chraal to 0 hit points it explodes and each creature within 30 ft must make a dc 15 Dexterity saving throw or take 10 (2d10) cold damage and 10 (2d10) piercing damage half as much on a successful save.
Freeze. Each creature that makes psychical contact with the chraal takes 1d6 cold damage and any weapons used by the chraal freezes over adding an extra 1d6 cold damage to the attack.
Multi attack. The chraal makes two claw attacks and a bite attack.
Claw. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 9 (1d8 + 5) slashing damage plus 3 (1d6) cold damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 5) piercing damage plus 3 (1d6) cold damage.
Cold breath (3/day). The chraal exhales a cold blast of energy in a 60 ft cone each creature within the radius must make a dc 15 Constitution saving throw or take 18 (6d6) cold damage half as much on a successful save.
Deflecting cold. In reaction to being hit by an attack that deals cold damage the chraals AC is increased by 4 until the end of their next turn.
Description
An 8-foot-tall, powerful being seemingly constructed of magical ice confronts you. Jagged spurs and spines form icy ridges along its blue-black, humanoid-shaped body, and cold blue light leaks from eyes, mouth, and joints of its glistening black icy form. Its long, muscled arms end in sharp talons, and its mouth opens to reveal rows of wickedly sharp teeth. When a particularly evil and hateful being perishes on either the Elemental Plane of Air or the Elemental Plane of Water, its life force is sometimes captured by the planar powers and coalesced into a chraal. The chraal retains no knowledge of its past life and exists as a radiant cloud of cold energy trapped inside a monstrous shell of hard, bluish-black ice. Some spellcasters who specialize in summoning and controlling extraplanar servants bind chraals to them once they learn of the elemental’s existence. The chraals enjoy such excursions from their home plane, relishing any chance to infl ict harm on the living. A chraal summoned and bound to a spellcaster’s service that is not given the opportunity to hunt and kill invariably tries to turn against its summoner. Chraals are solitary creatures and do not intermingle or procreate. They do not generally attack one another and will sometimes combine their strength to defeat a common enemy before going their separate ways. A chraal stands 8 feet tall. Its head rests atop two broad shoulders, and its thick arms end in wicked claws strong enough to crush stone. A chraal weighs between 1,000 and 2,000 pounds.
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