Medium Humanoid, Chaotic Evil
Armor Class 14 (Hide)
Hit Points 67 (9d8 + 27)
Speed 30 ft., Walk 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
17 (+3)
INT
9 (-1)
WIS
11 (+0)
CHA
9 (-1)
Skills Acrobatics +4, Athletics +5, Intimidation +2, Stealth +4
Senses Darkvision 60 ft, Passive Perception 10
Languages Abyssal, Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Brute. The Charau-Ka's weapon attacks deal one additional die of damage (included in the attack).

Keen Hearing and Smell. The Charau-Ka has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Reckless. At the start of its turn, the Charau-ka can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Handaxe. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., 1 target. Hit: 9 (2d6 + 3) slashing damage. 

Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (2d4 + 3) bludgeoning damage.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (2d4 +3) piercing damage.

Mutiattack. The Charau-Ka makes either two Handaxe attacks, or two Fist attacks.

Reactions

Wounded Fury. When reduced to half its hit point maximum, the Charau-Ka can use its reaction to make a melee weapon attack against one creature it can see within 5 feet of it.

Description

Berserkers are at the front of any charau-ka war-band, charging into battle screaming and hollering.

LENNNAhy

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