Armor Class
12
droid armor
Hit Points
49
(2d20 + 3)
Speed
30 ft., Fly 60 ft.
STR
14
(+2)
DEX
12
(+1)
CON
14
(+2)
INT
10
(+0)
WIS
12
(+1)
CHA
10
(+0)
Saving Throws
STR +4, DEX +3, CON +4
Skills
Perception +11
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Invisible, Paralyzed, Petrified, Poisoned
Senses
Darkvision 40, Passive Perception 11
Languages
Common
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Pack tactics. The Droid has advantage on an attack roll against a creature if at least one of the Droid's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack. The Droid makes two wrist blaster attacks and one unarmed strike attack.
Unarmed strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Wrist blasters. Ranged Weapon Attack: +5 to hit, range 640 ft., one target. Hit: 16 (2d8) radiant damage.
Comments