Eldritch Rituals. The Cenobite Priest can perform eldritch rituals to draw upon the chaotic powers of Pandemonium. It can cast Plane Shift and Chaos Bolt at will.
Soul Siphon. When the Cenobite Priest reduces a creature to 0 hit points with a melee attack, it can use its reaction to regain 10 hit points.
Aura of Eldritch Torment. Creatures within 30 feet of the Cenobite Priest have disadvantage on saving throws against fear effects and take 1d8 psychic damage at the start of their turn while they are frightened.
Spellcasting. The Cenobite Priest is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The Cenobite Priest has the following cleric spells prepared:
- Cantrips (at will): Eldritch Blast, Spare the Dying, Thaumaturgy
- 1st level (4 slots): Bane, Inflict Wounds, Shield of Faith
- 2nd level (3 slots): Blindness/Deafness, Ray of Enfeeblement, Spiritual Weapon
- 3rd level (3 slots): Bestow Curse, Dispel Magic, Vampiric Touch
- 4th level (3 slots): Blight, Freedom of Movement
- 5th level (2 slots): Contagion, Hallow
Multiattack. The Cenobite Priest makes two chain attacks.
Chain of Eldritch Torment. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 2d8 + 3 slashing damage, and the target must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Eldritch Syphon (1/turn). When a creature within 30 feet of the Cenobite Priest fails a Wisdom saving throw against its "Chain of Eldritch Torment" and becomes frightened, the Cenobite Priest can use its reaction to inflict an Eldritch Syphon upon the frightened creature. The creature takes an additional 2d8 psychic damage, and any subsequent Wisdom saving throws have disadvantage until the end of its next turn.
Soul Siphon. When the Cenobite Priest reduces a creature to 0 hit points with a melee attack, it can use its reaction to regain 10 hit points.
Description
Before you stands a nightmarish figure, a Cenobite Priest of Eldritch Torment whose presence exudes an aura of dark spirituality and malevolence. Adorned in ceremonial chainmail adorned with arcane sigils, the Priest's eyes, once human but now brimming with forbidden knowledge, seem to pierce through the depths of your soul.
A grotesque mask, a fusion of agony and ecstasy, obscures the Priest's face. Each movement is deliberate and calculated, as if the Priest is conducting an eldritch symphony. It speaks with a voice that carries the weight of cosmic torment, commanding fear and submission.
The Cenobite Priest is a master of eldritch rituals, summoning the chaotic powers of Pandemonium to enforce the order's will.
Cenobite Template:
1. Sadomasochistic Aesthetics: Cenobites should have a distinctive and eerie appearance, reflecting their obsession with pleasure through pain. This may include elaborate leather and metal outfits, body piercings, scarification, and unsettling facial features.
2. Chain Motif: Chains should be a prominent feature of Cenobite design. They may have chains integrated into their bodies, wield chains as weapons, or even have ethereal chains that manifest during combat. Chains are symbolic of their control over torment.
3. Painful Pleasure: Cenobites derive pleasure from inflicting and experiencing pain. They may have abilities that involve tormenting their victims or gaining benefits from suffering, such as temporary hit points, healing, or enhanced combat abilities.
4. Enigmatic Origins: The origins of Cenobites should be shrouded in mystery. They may be transformed mortals who willingly embraced their sadistic nature, or they could be otherworldly beings drawn from the chaotic energies of Pandemonium.
5. Lament Configuration: The Cenobites' connection to the Lament Configuration, the puzzle box that summons them, should be a recurring theme. Whether as a means of summoning them, a source of their power, or a symbol of their order, the puzzle box should be integral to their lore.
6. Chaotic Evil Alignment: All Cenobites should adhere to a chaotic evil alignment, reflecting their cruel and unpredictable nature.
7. Masters of Torment: Cenobites excel in inflicting and enduring pain. They often have abilities that involve psychological torment, fear, paralysis, or other debilitating effects on their victims.
8. Pandemonium's Influence: Cenobites should show signs of adaptation to the chaotic plane of Pandemonium, such as unpredictable behavior, resistance to madness-inducing effects, or the ability to manipulate Pandemonium's chaotic energies.
Lair and Lair Actions
When encountered on Pandemonium.
Summon Reinforcements. Once per day, as a bonus action, the Cenobite Priest can summon 1d4 other Cenobite Grunts to its side. These summoned grunts appear within 30 feet of the Cenobite Priest.
Comments