Large Aberration, Neutral Evil
Armor Class 14 (natural armor)
Hit Points 117 (26d8)
Speed
STR
18 (+4)
DEX
8 (-1)
CON
11 (+0)
INT
7 (-2)
WIS
16 (+3)
CHA
6 (-2)
Skills Perception +6
Damage Vulnerabilities Piercing, Slashing
Damage Resistances Bludgeoning
Senses Darkvision 60 ft., Passive Perception 16
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Draining Tentacles. The cosmic spawn egg can have up to six tentacles at a time. Each  can be attacked (AC 14; 10 hit points; immunity to poison and psychic damage). Destroying one deals no damage to the egg, which can extrude a replacement on its next turn. A tentacle can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.

Actions

Multiattack. The egg makes four attacks with its tentacles and drains any grappled foes.

Tentacle. Melee Weapon Attack: +7 to hit, reach 20 ft., one creature. Hit: The target is grappled (escape DC 15). Until the grapple ends, the target is restrained and has disadvantage on Strength checks and Strength saving throws, and the egg can't use the same tentacle on another target.

Drain. The egg drains each creature grappled by it, inflicting 7 (2d6) necrotic damage.

Description

A cosmic spawn egg is usually encountered launched at a spelljammer ship as from a  mangonel, as ships provide the physical nourishment and fear the egg needs to hatch. Each round a cosmic spawn egg drains a foe, roll a d6. On a 1, the egg hatches a cosmic spawn.

Previous Versions

Name Date Modified Views Adds Version Actions
10/12/2023 2:06:27 AM
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Coming Soon

Habitat: Underdark

AbsurdKnurd

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