Medium Undead, Chaotic Evil
Armor Class 13 natural
Hit Points 20 (5d8)
Speed 30 ft.
STR
15 (+2)
DEX
15 (+2)
CON
7 (-2)
INT
5 (-3)
WIS
15 (+2)
CHA
6 (-2)
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Cannibalize. Eats a fellow ghoul dead or alive (must be under 5 health or unconscious)  and heal 1d10 health. The ghoul now crazed even further by the cannibalization gains advantage on its next attack role and + 10 movement speed.

Lunge. The ghoul lunges at the player from 5 - 15 ft and attempts to knock them prone. The player rolls either an acrobatics check or an athletics check to dodge or overpower the ghouls lunge, DC 14 for both

Description

Without a sense of direction these soulless undead travel in packs eating anything and everything, even each other. the packs can range anywhere from 5 ghouls to a rot of ghouls. (rot is a word for a large gathering of ghouls as there is no word for it. its as big as you want it to be.) 

Previous Versions

Name Date Modified Views Adds Version Actions
10/12/2023 2:35:12 AM
4
4
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Coming Soon

Monster Tags: undead

Habitat: SwampUnderdarkUrban

Leeeeeroy_Jeeeeenkins

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