Medium Humanoid (Human), Neutral Good
Armor Class 19 Kree suit
Hit Points 135 (11d12)
Speed 300 ft., (hover) , Walk 50 ft.
STR
20 (+5)
DEX
13 (+1)
CON
18 (+4)
INT
15 (+2)
WIS
13 (+1)
CHA
20 (+5)
Saving Throws STR +12, CHA +12
Skills Acrobatics +20
Condition Immunities Charmed
Senses Passive Perception 11
Languages Common
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits

Photon absorbtion: When Captain Marvel takes radiant or force damage, she takes no damage and instead regains number of hit points equal to the damage dealt.

I'm finally set free: Captain Marvel is immune to any effect that would make her lose control of her actions

Unusual nature: Captain Marvel does not require air.

Flyby: Captain Marvel does not provoke opportunity attacks when she flies out of an enemy's range.

Actions

Action Name. Enter the description for your action.

Photon slam. Melee Spell Attack: +13 to hit, reach 5 ft., 1 target. Hit: 30 (3d12 + 10) radiant damage. 

Photon bolt. Ranged spell Attack: +13 to hit, range 300/600 ft., # target. Hit: 50 (3d12 + 20) radiant damage.

photon barrage. Captain Marvel bombards a point within 30 feet of her with radiant energy. Each creature within 20 feet of that point must make a DC 21 dexterity saving throw or take 20 (3d12) radiant damage or half as much on a failed save.

Legendary Actions

Captain Marvel can take three legendary actions choosing from the actions below. Only one legendary action may be used at a time and only at the end of another creature's turn. Captain Marvel regains all spent legendary actions at the start of her turn.

Attack (Costs 2 Actions). Captain Marvel makes an attack

Move (costs 1 action). Captain Marvel moves up to her speed.

Mythic Actions

.

Description

Captain Marvel was once known as Carol Danvers, a human pilot who lived a a seemingly ordinary life on Earth. She worked on a project called Pegasus, not knowing that her employer was a Kree named Mar-Vell. Mar-Vell's goal was to liberate a group of Skrulls from Kree tyranny, using her peoples' resources to construct a light-speed enging that would propel the Skrulls to safety. However, the Kree learned of Mar-Vell's treachery, and shot her down during an emergency flight when she was with Carol. In the wreckage of the plane, Carol learned of Mar-Vell's secret and after the wounded Kree died, Carol confronted the Kree who had come for the engine, bravely firing at the core of the device in an attempt to destroy it. However, Carol became infused with the core's power, gaining superhuman strength and the ability to fire photon bolts. Her memory erased, Carol - dubbed Vers - lived among the Kree, believing that she truly belonged among them, not knowing that the Kree were siphoning her powers to keep her of learning of her past. On a mission to liberate a Kree spy, Carol crash-landed on Earth, where she discovered who she used to be and broke free of Kree control. After numerous adventures and escapades, Captain Marvel now uses her powers against whatever evil crosses her path. She is a deadly foe is crossed and a stalwart ally if befriended. 

Monster Tags: NPC

Habitat: Urban

Heskaanthesunslayer

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