Turn Resistance. The zombie has advantage on saving throws against any effect that turns undead.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Multiattack. Makes three melee attacks, two with Rapier and 1 with hook.
Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 [rollable](1d8 + 4);
Hook. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 [rollable](1d4 + 3);
Net. Ranged Weapon Attack: Dex saving throw 12. 1 Movement speed to 0. Hit: 2 [rollable](1d4)
Parry - Add 2 too AC
2 legendary actions
Weapon attack - Rapier
Command Ally - Instruct nearby ally to attack using its reaction with advantage
Rallying Cry - Captain and nearby allies regain 20 hit points
Description
Undead Nature. A greater zombie doesn't require air, food, drink, or sleep.
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