Medium Undead (Human), Neutral Evil
Armor Class 15 Studded
Hit Points 104 (13d8 + 39)
Speed 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws DEX +6, WIS +3
Damage Resistances Cold, Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Turn Resistance. The zombie has advantage on saving throws against any effect that turns undead.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. Makes three melee attacks, two with Rapier and 1 with hook.

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 [rollable](1d8 + 4);

Hook. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 [rollable](1d4 + 3);

Net. Ranged Weapon Attack: Dex saving throw 12. 1 Movement speed to 0. Hit: 2 [rollable](1d4)

Reactions

Parry - Add 2 too AC

Legendary Actions

2 legendary actions
Weapon attack - Rapier
Command Ally - Instruct nearby ally to attack using its reaction with advantage
Rallying Cry - Captain and nearby allies regain 20 hit points

Description

Undead Nature. A greater zombie doesn't require air, food, drink, or sleep.

Habitat: Underwater

liamjparkin

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