Amphibious. The swamp stalker can breathe air and water.
Speak with Frogs and Toads. The swamp stalker can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Swamp Camouflage. The swamp stalker has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.
Skulker. The swamp stalker is able to hide while only being lightly obscured in swamp terrain. When the swamp stalker is hidden from a creature and misses it with a ranged weapon attack, making the attack doesn't reveal its position. Dim light doesn't impose disadvantage on Wisdom (Perception) checks relying on sight.
Standing Leap. The swamp stalker's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Surprise Attack. If the swamp stalker surprises a creature and hits it with a ranged attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Multiattack. The bullywug makes two ranged attacks or two melee attacks. When making melee attacks, one must be a bite attack.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 5 (2d4) poison damage.
Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage.
Description
Bullywug swampstalkers are skilled trackers who scout for threats on the edges of bullywug tribal territory. Swampstalkers move through the swamps at a rapid pace compared with their bullywug brethren, keeping to the shadows and never making a sound. Unsuspecting creatures are likely to find themselves mortally injured by the swampstalker's arrows before perceiving its presence. Few creatures who have encountered a swampstalker have lived to tell the tale.