Calm face. The Astrea Vanguard will not react to pain and will not show emotion to other, unless commanded by Astrea The Warmonger.
Till death do us apart. The Astrea Vanguard is connected to Astrea The Warmonger radius by 500ft, if they fail this condition or have been defeated, they shall return to their slumber and cannot be recalled, unless Astrea The Warmonger can transform a another dead body into Astrea Vanguard.
Multiattack. The knight makes two melee attacks.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (3d10) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 5 (1d10+1) Piercing damage plus, (1d6) Fire damage.
Parry. The Astrea Vanguard adds 1 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
Description
Astrea Vanguard is a fearsome army of undead warriors who are fiercely loyal to Astrea The Warmonger. They are known to suddenly emerge from the ground, their skeletal forms striking fear into the hearts of their enemies. With their impressive combat skills and unwavering dedication to Astrea, they serve as an integral part of her conquests, always ready to protect and serve their leader at any cost.
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