Heart of the Witch Knight. While holding An'Guld the Sin Eater, Clayton can see the sins of other creatures.
Seed of Zzard (2/Day). If Clayton fails a saving throw, he can choose to succeed instead.
Rite of the Devourer. Clayton has performed the forbidden Rite of the Devourer. He gains the memories, experiences, and strengths of any humanoid creature he devours. Clayton has eaten several creatures and has the following benefits:
- Goliath's Endurance: When Clayton takea damage, he can use his reaction to reduce the damage by 1d12 + 4
- Elven Trance: Clayton does not need to sleep and instead enters a 4-hour trance once per day
- Halfling Luck: When Clayton rolls a 1 on the d20 for an attack roll, ability check, or saving throw, he can reroll the die and must use the new roll
- Gnome Cunning: Clayton has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic
Multiattack. Clayton makes two Necrotic Burst or two Sin Eater attacks.
Necrotic Burst. Melee or Ranged Spell Attack: +8 to hit, reach 5 ft. or range 120 ft., one target. Hit: (2d10 + 4) necrotic damage.
An'Guld the Sin Eater. Melee Attack. +10 to hit, reach 5 ft., one target. Hit: (1d8 + 5) slashing damage, plus (2d8) psychic damage.
Spellcasting. Clayton casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 18; spell attack bonus +8):
At will: message, prestidigitation
1st level (3 slots): wrathful smite, healing word, shield
2nd level (2 slots): mirror image, invisibility, hold person
3rd level (2 slots): counterspell, lightning bolt
4th level (2 slots): vitriolic sphere, wall of fire
5th level (2 slots): immolation, hold monster, dimension door
6th level (1 slot): circle of death, disintegrate
An'Guld's Curse (1/Day): Clayton chooses one creature he can see within 30 feet of him. The target is cursed for 1 minute. The curse ends early if the target dies, Clayton dies, or Clayton is incapacitated. Until the curse ends, Clayton gains the following benefits:
- A +3 bonus to damage rolls against the cursed target.
- Any attack roll Clayton makes against the cursed target is a critical hit on a roll of 19 or 20 on the d20.
Necrotic Rebuke. Clayton points his finger, and the creature that damaged him is momentarily surrounded by necrotic flames. The creature must make a Dexterity saving throw. It takes 3d10 fire damage on a failed save, or half as much damage on a successful one.
Description
Descended from Zzard the Devourer, the God of Undeath, Clayton Cassidy is sickly determined to follow in his ancestors footsteps. Furious that thousands of years ago Zzard abandoned his family to become a God and shared none of the power, Clayton is determined to become a God and right the wrongs against his family. Performing the forbidden Rite of the Devourer, Clayton gains the strength of any humanoid creature he eats and plans to build power until he can rival Zzard for his title.