Argenach durability. The Argenach can only be hurt by a magic weapon of +3 or of Legendary rarity and higher.
Multiattack. The Argenach makes three Manifested Blade or Gleaming Ray attacks.
Manifested Blade. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 23 (4d8 + 5) force damage.
Gleaming Ray. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 15 (2d10 + 5) radiant damage.
Spellcasting. The Argenach casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 17):
At will: detect magic, detect thoughts, heal, darkness, teleport
1/day each: fly, geas (as an action), slow, suggestion, gate, hold monster
Summon Rilmani(1/day). The Argenach can summon 2 (1d4) Ferrumach Rilmani, or one Argenach Rilmani allies to help them in combat.
Description
Through the Prime Material, the Argenach Rilmani manipulate those around them to maintain balance. They travel to different Prime Worlds, disguising themselves as people and get into places of power so they man manipulate things to keep balance. This lesser known subrace of Rilmani are a shining silver sheen, the most human looking of all Rilmani, and believe the final fight for balance is one that will be fought on the prime, and thus they work their best to prepare it for that fight.
Rilmani
Rilmani protect the balance between the forces and philosophies of the multiverse. They seek to maintain planar equilibrium, assuring that good, evil, law, or chaos never grow too powerful or too weak. To the rilmani, each of these forces is fundamental to the multiverse’s existence. Whenever one threatens to tip the balance in its favor or a plane is on the verge of collapse, the rilmani act to even the odds.
While the rilmani might be found anywhere, they’re most frequently encountered on their home plane, the Outlands, where they work to ensure that no force overexerts itself on the Concordant Opposition.
Rilmani are bipedal, with bodies of living metal that ranges in appearance from cold iron to brilliant gold. Most have smooth faces with few features, and their extraordinary anatomies often act in defiance of natural forces.
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