Medium Celestial, Neutral
Armor Class 18 (natural armor)
Hit Points 160 (20d10 + 60)
Speed 30 ft.
STR
19 (+4)
DEX
17 (+3)
CON
14 (+2)
INT
18 (+4)
WIS
17 (+3)
CHA
16 (+3)
Saving Throws INT +9, WIS +8
Skills Arcana +11, Perception +10, Survival +11
Damage Resistances Acid, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning, Poison
Condition Immunities Poisoned
Senses Truesight 120 ft., Passive Perception 20
Languages All, Telepathy 120 ft.
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Supreme Disguise. Jemorille is always in disguise, even when as himself, he appears as an old human man with silver ridges and glowing eyes; Even his weapons look like normal gear. His Manifested blade looks like he has a Longsword +2 and Dagger +3 that reappears in his hands when thrown. His disguises cannot be dispelled, or seen with truesight.

Argenach durability. The Argenach can only be hurt by a magic weapon of +3 or of Legendary rarity and higher.

Actions

Multiattack. The Argenach makes three Manifested Blade attacks, or two Gleaming Ray attacks.

Longsword +2/Dagger +3 (Manifested Blade). Melee or Ranged Weapon Attack: +11 to hit, reach 10 ft., or range 20/60 ft., one target. Hit: 23 (4d8 + 5) force damage.

Gleaming Ray. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 15 (2d10 + 5) radiant damage.

Spellcasting. The Argenach casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 17):

At will: detect magic, detect thoughts, darkness, teleport, alter self

1/day each: fly, geas (as an action), slow, suggestion, gate, hold monster, hallucinatory terrain, cone of cold(lvl 5), Polymorph(self only), Legend Lore, Wall of fire, Prismatic Spray

Summon Rilmani(1/day). The Argenach can summon 2 (1d4) Ferrumach Rilmani, or one Argenach Rilmani allies to help them in combat.

Bonus Actions

Lay on Hands(1/day). Jemorille heals himself, giving him 70 more hit points.

Description

Through the Prime Material, the Argenach Rilmani manipulate those around them to maintain balance. They travel to different Prime Worlds, disguising themselves as people and get into places of power so they man manipulate things to keep balance. This lesser known subrace of Rilmani are a shining silver sheen, the most human looking of all Rilmani, and believe the final fight for balance is one that will be fought on the prime, and thus they work their best to prepare it for that fight.

Jemorille is one such Rilmani. Egotistical and arrogant, he is more than willing to tell people how HE maintains balance in sigil and NOT the Lady to anyone who buys him a drink, which makes others disregard him as a cooky nutjob who stays at Fortunes Wheel too much. But, he is more well known as Colcook, a Teifling Assasin that works for Shemeska as her groomer. Though if you ask him, HE is controlling HER, not the other way around. (Colcook appears briefly at the end of Turn of Fortunes Wheel, make of this what you will, DM's<3)

 

Monster Tags: NPC

Habitat: Urban

Daviddoesntsucc

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