Special Equipment. Sly Nye is wearing Bracers of Defense, and has 5 Ioun stones tainted by Limbo orbiting him at all times.
1. This grey cylinder allows Sly Nye, as an action, to gain this trait for up to two hours once a day:
Etherealness. Sly enters the Border Ethereal Plane from the Material Plane. He is visible on the Material Plane while he is in the Border Ethereal, yet he can't affect or be affected by anything on the other plane.
2. This Cerulean Blue Rhomboid gives Sly Nye two actions instead of one.
3. This clear pink sphere captures Sly Nyes spirit upon death, resurrecting him in 1d12 hours.
4. This light blue prism allows Sly Nye to understand all languages.
5. This orange cube gives Sly Nye advantage on any Wisdom, Intelligence, or Charisma save that would affect his mind,
Churning Chaos. When Sly Nye scores a critical hit or takes a critical hit, chaotic energy bursts from him, creating one the following effects (choose one or roll a d6):
1–2: Melting Terrain. For 1 minute, the ground within 20 feet of Sly Nye melts into a mud-like texture, becoming difficult terrain.
3–4: Miraculous Resilience. Sly Nye gains temporary hit points equal to half the damage the critical hit dealt (rounded up).
5–6: Disrupted Gravity. Each creature within 20 feet of Sly Nye must succeed on a DC 15 Constitution saving throw or rise vertically, up to 20 feet, and remain magically suspended there for 1 minute. While suspended in this way, a creature has the restrained condition.
Multiattack. Sly Nye makes two Dagger attacks. It can replace one attack with a use of Spellcasting.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft., or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spellcasting. The bard casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 17):
At will: dancing lights, mage hand, prestidigitation
1/day each: phantasmal force, chromatic orb, darkness
Xaos Imps(1/day). Sly Nye summons 5 Imps(familiar variant) from his Ioun stones. Each has an intelligence of 3, move on Sly Nye's turn, obey his commands (he can command them without using an action) whenever each one stings an opponent, they roll on the Wild Magic table in the Players hand book. Sly Nye can use his reaction to have them reroll on the Wild Magic table, and use the new result.
Word-Vomit (3/Day). Sly Nye targets one creature within 30 feet of him. If the target can hear him, the target must succeed on a DC 17 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of Sly Nyes next turn.
Description
Sly Nye is a Tiefling Attorney working in the city court of Sigil. He is a part of the Xaositect faction... a minor faction that is believed dead, that believed in pure and utter chaos being the proper way of the multiverse.
He uses his out of the box thinking and lively attitude to win cases for the hopeless, the clueless, and the downtrodden... Or the judges get so fed up with his antics they give him the case to be rid of him. Either way, hes yet to lose a case!
Trait. I always ramble whenever someone says a word i take interest in!
Ideal. Chaos. To others, Law is brittle, it can be easily snapped and broken. To me, law is like taffy, stretchy and delicious!
Bond. I will always defend those who cannot defend themselves!!
Flaw. I can never stick to a plan
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