Gargantuan Humanoid (Inevitable), Lawful Evil
Armor Class 16 Natural Armor
Hit Points 1500 (83d8 + 830)
Speed 60 ft., Fly 60 ft.
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, DEX +19, CON +19, INT +19, WIS +19, CHA +19
Skills Insight +19, Intimidation +19, Perception +19
Damage Resistances All damage but Force, Radiant, and Psychic
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 120 ft, Passive Perception 20
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Logarithmic AI. Cardinal: System_Admin Starts by attacking the player with the lowest hit points. It will shift focus to the player who deals the most damage to it before its turn.

It cannot be persuaded to stop attacking, but on a performance, intimidation, or persuasion, all with a DC 20 check, that player can get Cardinal: System_Admin to focus on them.

Advanced Hardware. Cardinal: System_Admin has no need for eating, drinking, or sleep. 

It still requires rest and needs energy but can go 7 days before needing to recharge.  Healing spells and items have no effect on it.
 

Enraged Stage 1. After taking 500 damage it will enter its Enraged Stage 1. 

This allows it to use its Legendary Actions and Lair Actions.  Multiattack is enhanced to allow 4 attacks instead of 2. 
 

Enraged Stage 2. After taking 1000 damage it will enter its Enraged Stage 2. 

This allows it to use its Mythic Actions.  Cardinal: System_Admin must use as many of its actions as possible.

Actions

Multiattack. Cardinal: System_Admin can use 2 AdMin_Slash, 2 AdMin_Shot, or 1 AdMin_Slash and 1 AdMin_Shot

AdMin_Slash: Binary Blade: +20 to hit, reach 15 ft., 3 target. Hit: 101 (3d20 + 70) [Slashing] damage + 25 [Radiant] damage.

AdMin_Shot: Bit Bow: +20 to hit, range 120/360 ft., 1 target. Hit: 101 (3d20 + 70) [Piercing] damage + 25 [Radiant] damage.

Bonus Actions

Assignment Operators: Cardinal System_Admin can summon any creature CR 7 or lower to help it.  Only a total of 3 summons may be active at a time. (Only once per turn)

Reactions

Target: Cardinal: System_Admin chooses one player as their target. 

That target cannot land a surprise attack or a critical hit against Cardinal: System_Admin.

The target has disadvantage on stealth checks.

Legendary Actions

While Enraged Stage 1 is active Cardinal: System_Admin can take 4 Legendary Actions per turn.

While Enraged Stage 2 is active Cardinal: System_Admin can take 5 Legendary Actions per turn.

Blink Step (Costs 1 Action). Cardinal: System_Admin can teleport to any empty space that is unoccupied within its sight. 
 

Movement Seal (Costs 2 Actions). Reduce one creatures speed to 0 ft, that creature must succeed on a DC 20 constitution saving throw or become petrified. 

They may repeat this save at the start of their turn.

Decrypt Soul (Costs 5 Actions). Cardinal: System_Admin uses a command to directly damage an opponents soul. 

The target loses half of their maximum Hit Points. 

(The target cannot be affected by Decrypt Soul more than once).

Mythic Actions

While Enraged Stage 2 is active Cardinal: System_Admin can take 1 Mythic Actions per round.
 

Rerun Script (Costs 1 Action). Cardinal: System_Admin takes a second turn.

Firewall Smasher (Costs 1 Action). Cardinal: System_Admin's next attack deals an extra 50 [fire] damage

Description

ERROR:_System_Override_

Token: ACCEPTED

Admin Access: GRANTED

Core System Privileges transferred to: () => _New_Target

_New_Target = Cardinal

Hit Points Overwritten: { 1500 }

Armor Failed to Override: { 16 }

DPR Overwritten: { 328 }

Stats Overwritten: { 30, 30, 30, 30, 30, 30 }

Primary_Directive: while (humanity.status = "Alive") {

        target = humanity

     execute function purge(target) 

}

currentStatus = "READY"

Lair and Lair Actions

The lair is always a place with high voltage and unnaturally low temperatures.  Cardinal: System_Admin will never leave its lair because it cannot exist outside of it.  The lair is very durable and the floors are very smooth, almost slick.  Loose wires drape the edges of the lair while occasional uneven footing will appear almost spontaneously.  Cardinal: System_Admin is usually found towards the center of the lair.

Lair Actions

On initiative count 20 (losing initiative ties), Cardinal: System_Admin takes a lair action to cause one of the following effects; It can’t use the same effect two rounds in a row:

  • The ground is covered in an electric web.  Each Creatures must make a DC 18 dexterity check taking 20 [lightning] damage and halves the movement speed on a failed save or halved damage on a successful save.  Touching the ground will make you repeat this check.  The ground stays this way for 2 turns. (Does not affect Cardinal: System_Admin)
  • The world's gravity is set to 0, movement is now based on your dexterity score + proficiency bonus (gain an additional 5 ft if proficient in the skill Acrobatics) (Does not affect Cardinal: System_Admin's movement)

 

Previous Versions

Name Date Modified Views Adds Version Actions
10/13/2023 3:40:08 PM
16
0
1.0
Coming Soon
10/13/2023 3:42:31 PM
17
0
--
Coming Soon
10/13/2023 3:50:31 PM
18
0
--
Coming Soon
10/13/2023 3:58:23 PM
17
0
1.6
Coming Soon

Monster Tags: constructhumanoid

Habitat: Urban

ashedcoolpanda

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