Logarithmic AI. Cardinal: System_Admin Starts by attacking the player with the lowest hit points. It will shift focus to the player who deals the most damage to it before its turn.
It cannot be persuaded to stop attacking, but on a performance, intimidation, or persuasion, all with a DC 20 check, that player can get Cardinal: System_Admin to focus on them.
Advanced Hardware. Cardinal: System_Admin has no need for eating, drinking, or sleep.
It still requires rest and needs energy but can go 7 days before needing to recharge. Healing spells and items have no effect on it.
Enraged Stage 1. After taking 500 damage it will enter its Enraged Stage 1.
This allows it to use its Legendary Actions and Lair Actions. Multiattack is enhanced to allow 4 attacks instead of 2.
Enraged Stage 2. After taking 1000 damage it will enter its Enraged Stage 2.
This allows it to use its Mythic Actions. Cardinal: System_Admin must use as many of its actions as possible.
Multiattack. Cardinal: System_Admin can use 2 AdMin_Slash, 2 AdMin_Shot, or 1 AdMin_Slash and 1 AdMin_Shot
AdMin_Slash: Binary Blade: +20 to hit, reach 15 ft., 3 target. Hit: 101 (3d20 + 70) [Slashing] damage + 25 [Radiant] damage.
AdMin_Shot: Bit Bow: +20 to hit, range 120/360 ft., 1 target. Hit: 101 (3d20 + 70) [Piercing] damage + 25 [Radiant] damage.
Assignment Operators: Cardinal System_Admin can summon any creature CR 7 or lower to help it. Only a total of 3 summons may be active at a time. (Only once per turn)
Target: Cardinal: System_Admin chooses one player as their target.
That target cannot land a surprise attack or a critical hit against Cardinal: System_Admin.
The target has disadvantage on stealth checks.
While Enraged Stage 1 is active Cardinal: System_Admin can take 4 Legendary Actions per turn.
While Enraged Stage 2 is active Cardinal: System_Admin can take 5 Legendary Actions per turn.
Blink Step (Costs 1 Action). Cardinal: System_Admin can teleport to any empty space that is unoccupied within its sight.
Movement Seal (Costs 2 Actions). Reduce one creatures speed to 0 ft, that creature must succeed on a DC 20 constitution saving throw or become petrified.
They may repeat this save at the start of their turn.
Decrypt Soul (Costs 5 Actions). Cardinal: System_Admin uses a command to directly damage an opponents soul.
The target loses half of their maximum Hit Points.
(The target cannot be affected by Decrypt Soul more than once).
While Enraged Stage 2 is active Cardinal: System_Admin can take 1 Mythic Actions per round.
Rerun Script (Costs 1 Action). Cardinal: System_Admin takes a second turn.
Firewall Smasher (Costs 1 Action). Cardinal: System_Admin's next attack deals an extra 50 [fire] damage
Description
ERROR:_System_Override_
Token: ACCEPTED
Admin Access: GRANTED
Core System Privileges transferred to: () => _New_Target
_New_Target = Cardinal
Hit Points Overwritten: { 1500 }
Armor Failed to Override: { 16 }
DPR Overwritten: { 328 }
Stats Overwritten: { 30, 30, 30, 30, 30, 30 }
Primary_Directive: while (humanity.status = "Alive") {
target = humanity
execute function purge(target)
}
currentStatus = "READY"
Lair and Lair Actions
The lair is always a place with high voltage and unnaturally low temperatures. Cardinal: System_Admin will never leave its lair because it cannot exist outside of it. The lair is very durable and the floors are very smooth, almost slick. Loose wires drape the edges of the lair while occasional uneven footing will appear almost spontaneously. Cardinal: System_Admin is usually found towards the center of the lair.
Lair Actions
On initiative count 20 (losing initiative ties), Cardinal: System_Admin takes a lair action to cause one of the following effects; It can’t use the same effect two rounds in a row:
- The ground is covered in an electric web. Each Creatures must make a DC 18 dexterity check taking 20 [lightning] damage and halves the movement speed on a failed save or halved damage on a successful save. Touching the ground will make you repeat this check. The ground stays this way for 2 turns. (Does not affect Cardinal: System_Admin)
- The world's gravity is set to 0, movement is now based on your dexterity score + proficiency bonus (gain an additional 5 ft if proficient in the skill Acrobatics) (Does not affect Cardinal: System_Admin's movement)
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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10/13/2023 3:40:08 PM
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16
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0
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1.0
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10/13/2023 3:42:31 PM
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17
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0
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Coming Soon
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10/13/2023 3:50:31 PM
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18
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0
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Coming Soon
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10/13/2023 3:58:23 PM
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17
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0
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1.6
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Coming Soon
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Posted Oct 13, 2023Ever wanted a giant mecha robot for a final boss? Then this behemoth is perfect for a massive all out battle in a digital setting.
This monster is intended for groups of 10, NOT groups of 4-6.
WARNING do not fight this construct without magical weapons that deal force, psychic, or radiant damage.