Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Psi Enhanced Weapon Strikes. A weapon attack deals one extra d8 of psychic damage when the bugbear hits with it (included in the attack).
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Mental Burst. When the goblin dies, its pent-up mental energy explodes in a psychic blast. Each creature within 5 feet of it must succeed on a DC 13 Intelligence saving throw or take 5 (2d4) psychic damage.
Mental Fortitude. The goblin has advantage on saving throws against effects that would make it have the charmed or frightened condition.
Multiattack. The bugbear makes two melee attacks.
Morningstar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage plus 4 (1d8) psychic damage.
Javelin Melee. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 3) piercing damage (1d8) psychic damage in melee
Javelin Ranged. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 12 (1d8 + 3) piercing damage (1d8) psychic damage at range.
Telekinetic Shove. The bugbear targets one creature it can see within 30 feet of itself with a thrust of telekinetic force. The target must succeed on a DC 12 Strength saving throw or have the prone condition.
Description
Bugbears are hairy goblinoids born for battle and mayhem. They survive by raiding and hunting, but are fond of setting ambushes and fleeing when outmatched.
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