Medium Monstrosity, Chaotic Evil
Armor Class 13 Natural Armor
Hit Points 60 (6d10)
Speed 60 ft., Walk 30 ft.
STR
20 (+5)
DEX
11 (+0)
CON
9 (-1)
INT
13 (+1)
WIS
11 (+0)
CHA
7 (-2)
Senses Passive Perception 12
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Hypnotism. The targeted creature must make a DC 13  Constitution saving throw or be under the Bunyip's control.

Actions

Peck. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) [damage type] piercing damage. 

Claw. Melee Weapon Attack: +5 to hit, range 5 ft., 1 target. Hit: 6 (1d3 + 3) [damage type] slashing damage.

Squeeze. Melee Weapon Attack: +5 to hit, range 5ft., 1 target. Hit: 8 (1d8 + 3) [damage type] force damage. Target must make a DC 15 saving throw or be squeezed and take damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Its head and body are similar to an emu. Its hind legs are incredibly strong, and its fore legs are longer than its body. It swims like a frog. On land it stands up and can reach be from 12 to 13 feet tall.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: CoastalSwamp

SamuelSlaughterer

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